DOORS Script (OP) Statue V3
Penelope: According to the blueprints, there's a security computer on the far side of the room, under the dragon statue. I should be able to destroy it with my RC car, provided I don't trip any of the blue security beams along the way.
DOORS Script (OP) Statue V3
Bentley (binocucom): You've got the map, Sly. Select it as a power-up and read its clues to find the treasure. I believe the first clue is "stand before the statue's gaze to begin your walk along the treasure's maze."
Bentley (narrating): The Panda King returned to China and lived a happy life living two doors down from his beloved daughter. She, of course, was pleased to have him screen all of her future suitors. As of yet, she's still unmarried.
Suzume Iwato is a 17-year-old high school girl who lives with her aunt in Kyushu. One night, she dreams of searching for her mother as a child in a ruined neighborhood. The next morning, while headed for school, Suzume encounters a young man searching for abandoned areas with doors. She tells him about an old onsen resort nearby, then follows the man herself to the resort. Suzume finds a door standing alone on its frame, which shows a starlit field through the doorway which she cannot enter. She trips over a cat statue which becomes a real cat and flees. Frightened, she heads back to school. During lunchtime, Suzume notices a blaze-like column arising from the site of the onsen that nobody else can see. Returning there, she finds the man from before, trying to close the door. Seeing him struggle and get injured, Suzume rushes to help. The red column disappears, but not before crashing invisibly into the town and causing earthquake-like damage.
Suzume takes the man, Sōta Munakata, to her home to bandage his wound. He explains that he travels across Japan, finding and locking doors in abandoned places to prevent a giant supernatural "worm" from causing earthquakes. The cat from the resort appears and fuses Sōta with the child's chair he was sitting on. Sōta, now an animated chair, chases the cat to a ferry headed for Ehime with Suzume following. He describes the cat as a keystone, and that the worm was released after its removal from near the abandoned door.
After tracking Daijin to Tokyo, Sōta has Suzume take him to his apartment. He explains the myth of the worm Namazu, and how it is pacified by the placement of two keystones at eastern and western Japan. The western keystone has become the cat Daijin, while records of the eastern keystone's location are obscure. Should the worm appear in Tokyo, it could destroy the city similar to the 1923 Great Kantō earthquake. Daijin reappears and reveals that he had passed on his function as a keystone to Sōta's chair form. After finding the reemerged worm, Sōta turns into a keystone in Suzume's hands, leaving Suzume to seal it away. She wakes up in a cave housing Tokyo's doorway. Peering into the afterlife, she sees the keystone Sōta but again cannot reach him. Suzume visits Sōta's grandfather at the hospital. He explains that Suzume's ability to see the worm and the afterlife through the doors means that she had accidentally entered the realm once before. Moreover, that doorway she used is the only place where she could reenter the afterlife and save Sōta.
Shinkai and his staff planned the project from January to March 2020. They started developing the film's script in April, which is when the Japanese government declared a state of emergency due to the COVID-19 pandemic. In an interview with TV Asahi, Shinkai mentioned that the pandemic had a less tangible effect on the film's production. However, he said that "the mood of the times is indelibly etched into the script", adding that the film will have a post-apocalyptic theme. Sōta turning into a chair was in reference to Shinkai feeling trapped during the COVID-19 curbs. After finishing the script in August, the storyboards were drafted from September 2020 to December 2021, while the production of the animation started in April 2021. The film was officially unveiled during a press conference on December 15, 2021. The film's staff includes Masayoshi Tanaka as the character designer, Kenichi Tsuchiya as the animation director, and Takumi Tanji as the art director. CoMix Wave Films and Story Inc. were revealed as the film's producers. In October 2022, Shinkai announced that production on the film was completed.
Upon entering, you will see two secret walls (O and P) to the west and east respectively, with push-blocks nearby. Only open P, however, which holds a chest, as O will reveal a set of dart traps (L). Loot the area at K and proceed until you find a curious trap at N. Once you press the push-block, darts will rain down on you, but so will a flawless diamond and various gold coins. In the next room, next to a chest is a strange spectacle: three skeletons holding each others' hands and with two bouquets of flowers nearby. Once you arrive at gate Q, don't be fooled into pressing either of the two push-blocks nearby: they will simply activate the scalon statue trap behind you (M). Instead, activate the push-block underneath said statue. Once you reach the urn in the final corridor, be ready for a fight, as the secret walls at R and S will open to reveal two enemies. In the alcove to the north is a dead Wood Elf (T), carrying a Sealed Correspondence which sheds some light on the actions of Clanfather Malifant. Head to Ebrocca, Masse through door G.
The Sephecra is the private sanctuary of Clanfather Malifant, but unlike the other zones does not provide as much trouble in terms of traps and enemies. The Clanfather is visible almost immediately when you emerge from door H, but to enter the room, you will have to stand between the two bar gates at V and wait for the one behind you to close before the one in front will open. Once you've defeated Malifant, he will be resurrected by the hunger statues at Q, and on his second death, the secret walls at S, T and U will all open. Head either north or south and loop around the corridor, looking through every coffin (O, P, K) for any loot. Once you're done, proceed east to enter the private quarters of the Clanfather. A boss chest (B) sits in the southeast corner, while a few items are found on the table to the north (L) and near the bed (M and N).
When you're done, you will be unable to backtrack to the previous zone. Although the buttons (cyan dots on map) on the north and southwest corners of the corridors are set to open both gate V and that behind it, the latter is scripted to shut down as soon as the former opens; effectively locking you in. Instead, press the push-block above Malifant's bed to trigger the trapped floor at R. Jump first on a ledge and then on the chest to minimize damage and activate the nearby push-block to open another trapped floor (R). Repeat the procedure and head for door I to Ebrocca, Fiele.
Immediately in front of you once you enter is door J leading to Ebrocca, Fiele, however, for more efficient adventuring, ignore it and head west instead. The next room is on three levels and quite complex, with a good deal of enemies likely to detect you and gang up on you. Two of these will charge at you immediately, and you'll most probably wind up fighting with the other four in quick succession. Furthermore, the secret walls at L, K and M will sometimes lower once you enter the zone and the three enemies behind them may also become embroiled in the fight. Head up the set of stairs in the northwestern corner and avoid the unfriendly fire from the hunger statue (T) trap shooting at you from the opposite ledge. Locate the switch (cyan dot on map) at the base of nearby statue trap to switch it off. When you jump the gap, this statue will start firing at you from behind, so hurry up the stairs for another switch. When you reach the bridge with the Dead Courier at N, the Sheogorath statue trap (T) will start firing at you so climb to the highest level of the room. From here you can control the Sheogorath trap via the push-block behind it. When the fight is over, head over to the chest (k) in the eastern alcove, as it contains the Ebrocca Sepechra key needed to access Ebrocca, Sephecra through door H.
The crematorium is only accessible by a switch hidden under a leather shield in the first area. This zone is where Clanfather Malifant turned his family members' remains to ashes and to guard this precious structure he left his powerful guard Bregor the Cremator (A), who is the only inhabitant of this zone. Once you've dispatched him, loot the area of its various coffins and urns, which may hold some jewelry. In particular, the gilded urn at Q contains the unique Din's Ashes, which are needed for the quest The Museum of Oddities. The table in the corner holds the Ebrocca Descenia Key, some jewelry and the Crematory Instructions, a guide on how to use the crematorium yourself: place any type of bone (including Fractured Humeri, Shambles Skulls, and Bone Shards) inside the retort (K) and activate the two hunger statues (T) by pressing the push-block nearby. Everything inside is now turned into ashen remains.
Once the festival is active, all the soldiers in the castle and its surroundings will vanish, the waygate from the Impassable Greatbridge site of grace to the Chamber Outside the Plaza site of grace will activate, a number of doors will be locked, and the plaza will contain a number of NPCs preparing to partake in the Radahn Festival, including Blaidd and Alexander. Finger Maiden Thorelina will give you the Polite Bow gesture if you speak with her. Talking to Jerren in the plaza will allow you to battle Starscourge Radahn. Once Radahn is defeated and you speak to Jerren inside the chapel beyond the plaza (and then rest at a site of grace), the Radahn Festival will end and the castle will return to its original state. 041b061a72