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Barbar (Barbarian) 1080P

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Barbar (Barbarian) 1080P

Hit Dice: 1d12 per barbarian levelHit Points at 1st Level: 12 + your Constitution modifierHit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per barbarian level after 1st

If you give your mountain dwarf barbarian the tough feat then you can do whatever you want whenever you want and nobody can stop you, especially since you only take half damage from most weapons. Use your power wisely and remember: there is no longer such a thing as life and death.

Try mixing the wild magic barbarian with order of the lycan blood hunter. It gets scary, especially, when your raging and at less than half health, you roll disadvantage for going into a bloodlust and potentially attacking your party. Gotta recognize the alpha.

At 2nd level, a barbarian retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a barbarian already has uncanny dodge from a different class, he automatically gains improved uncanny dodge instead.

Starting at 3rd level, a barbarian gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise by +1 every three barbarian levels thereafter (6th, 9th, 12th, 15th, and 18th level). Trap sense bonuses gained from multiple classes stack.

At 5th level and higher, a barbarian can no longer be flanked. This defense denies a rogue the ability to sneak attack the barbarian by flanking him, unless the attacker has at least four more rogue levels than the target has barbarian levels. If a character already has uncanny dodge from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character.

At 7th level, a barbarian gains Damage Reduction. Subtract 1 from the damage the barbarian takes each time he is dealt damage from a weapon or a natural attack. At 10th level, and every three barbarian levels thereafter (13th, 16th, and 19th level), this damage reduction rises by 1 point. Damage reduction can reduce damage to 0 but not below 0.

While in a rage, a barbarian of 14th level or higher gains a +4 bonus on Will saves to resist enchantment spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves he also receives during his rage.

A barbarian who becomes lawful loses the ability to rage and cannot gain more levels as a barbarian. He retains all the other benefits of the class (damage reduction, fast movement, trap sense, and uncanny dodge).

Conan is the son of Corin, barbarian chieftain. Conan passes the trials to become a warrior whilst also slaying attackers during an ambush. He returns with their heads, proving that he is a skilled but violent warrior, whom his father believes is not ready to wield his own sword. Their village is attacked by Khalar Zym, a warlord who wishes to reunite the pieces of the Mask of Acheron to revive his dead wife and conquer Hyboria. The mask, crafted by a group of sorcerers and used to subjugate the world, was broken into many pieces, scattered among the barbarian tribes. After locating Corin's piece of the mask and murdering the entire village, Zym leaves. Conan is the only survivor. He swears revenge. 781b155fdc

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